I don't have an iphone or ipad. I have a Macbook Air. BuildServer is installed and it works fine in the simulator. But how can I upload the IPA file to the store. I watched all the videos and created a provision, but I am getting an error in Transporter. For example bundle id: com.simetriweb.calculator.
I couldn't find a detailed explanation on how to do it.
For the calculator example, for example, I signed a file as com.simetriweb.calculator and generated a certificate. I also created a provision. But since there is b4i in the file, I could not understand whether I got an error or not.
Örneğin hesap makinesi örneği için com.simetriweb.calculator olarak bir dosya imzaladım ve bir sertifika oluşturdum. Ben de bir hüküm oluşturdum. Ama dosyada b4i olduğu için hata alıp almadığımı anlayamadım.
Örneğin hesap makinesi örneği için com.simetriweb.calculator olarak bir dosya imzaladım ve bir sertifika oluşturdum. Ben de bir hüküm oluşturdum. Ama dosyada b4i olduğu için hata alıp almadığımı anlayamadım.
To summarize, I have a Macbook air. I have an Apple developer account. Xcode is installed. I am working on the simulator without any problems. Or where am I going wrong. There are examples for iphone in general in Erelin videos, but I couldn't understand how to upload the macserver created file.
I agree, the process to compile and upload an iOS app is tricky. Have you made a store provisioned ipa file?
Ok, so you havent made a store provision. Its at the same place you got the certificate. You need both.
I agree, the process to compile and upload an iOS app is tricky. Have you made a store provisioned ipa file?
Ok, so you havent made a store provision. Its at the same place you got the certificate. You need both.
I'm sorry I'm trying to understand but I can't get out of it. I've been struggling since morning. I did it for Android without forcing, but I couldn't understand exactly what to do for iOS.
If you're still stuck in the morning, I'll try to walk you through the process. I have to do the same for my own app very soon. Yes, it is a pain but I keep a list of easy instructions which are on my main pc.
If you're still stuck in the morning, I'll try to walk you through the process. I have to do the same for my own app very soon. Yes, it is a pain but I keep a list of easy instructions which are on my main pc.
I don't have an iphone or ipad. I have a Macbook Air. BuildServer is installed and it works fine in the simulator. But how can I upload the IPA file to the store. I watched all the videos and created a provision, but I am getting an error in Transporter. For example bundle id: com.simetriweb.calculator.
I couldn't find a detailed explanation on how to do it.
I really suggest you use the hosted builder. It makes everything really easy. I also have a MAC and wanted to use a local builder, but just keeping up with all the XCODE and MAC OS updates, keychains, and other Apple nuances to get everything to work consistently is really not worth the effort. Erel's hosted builder service takes care of all this for you and it is well-worth the money. Trust me!
I really suggest you use the hosted builder. It makes everything really easy. I also have a MAC and wanted to use a local builder, but just keeping up with all the XCODE and MAC OS updates, keychains, and other Apple nuances to get everything to work consistently is really not worth the effort. Erel's hosted builder service takes care of all this for you and it is well-worth the money. Trust me!
Don't understand what you mean by "can't load it". If you have a hosted builder account, just follow the instructions in the post below to generate and upload your IPA file to iTunes Connect. I just did this a few days ago and it worked flawlessly. No MAC required. See this tutorial for very simple instructions on how to do this:
This tutorial explains the steps required to create a store ready ipa file. 1. The first step is to uninstall your app from the device and install it again in Release mode (Tools - Build Server - Build Release App). This is an important test. Similar to the test Apple will run. Make sure to...