Ball and skewness with sprite.dll

VoDB

Member
Licensed User
Longtime User
Hallo community,
The Scene: A Ball is falling down, until it hits a skewness. Then it rolling down the skewness. I have tried this with the sprite Library. The Problem is, that the collision-event is launching when the pictures of the sprites have contact, not the real shapes (ball and skewness).
I think, the answer is to recognize the difference of the colors with the ImageLib.dll (objBitmap.GetPixel1 (x,y), but I can't get the connection between sprites and image object. Any Ideas?
Thanks for help.
VoDB
 

VoDB

Member
Licensed User
Longtime User
Hallo Erel,
I understand, but my intention is something like a pinball play, and I thought, sprite.dll would be the best way to do it.
Thanks
VoDB
 
Top