hi
i am working on a new Box2D game. i want to create a revolutejoint to connect a wheel to a box
(creating a car) i know there is a WheelJoint but i would like to test it with a revolutejoint.
the question is, when i see some source and tutorials they use almost always Body.GetWorldCenter
in box2d (B4a) i cannot find GetWorldCenter i only have GetWorldPoint
do i need to set a vector with (0,0) and use GetWorldPoint?
	
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
(0,0 is the centre of my world)
			
			i am working on a new Box2D game. i want to create a revolutejoint to connect a wheel to a box
(creating a car) i know there is a WheelJoint but i would like to test it with a revolutejoint.
the question is, when i see some source and tutorials they use almost always Body.GetWorldCenter
in box2d (B4a) i cannot find GetWorldCenter i only have GetWorldPoint
do i need to set a vector with (0,0) and use GetWorldPoint?
			
				B4X:
			
		
		
		    Dim v1 As lgMathVector2
    v1.Set(0,0)
    RevoluteJointDef.initialize(BodyA,BodyB,BodyA.getWorldPoint(v1))(0,0 is the centre of my world)
 
				 
 
		 
 
		