No, I mean drawable canvas size limitations. Because I need a drawable canvas 8 times bigger than the screen size.
Dim notePanelWidth As Float : notePanelWidth = 800%x
Canvas1.Initialize(notePanel)
Bitmap1.Initialize3(Canvas1.Bitmap)
But my app force closes. I checked the log and there was an error entry containing the term "out of memory"
So what is the limit of canvas size?
And does it change phone to phone?