This is a program using imglib, imglibex, and a txt file. it saves image and loads img the only thing I have yet to learn is how to save a specific section of the screen. any help would be appreciated..The dlls are not in the zip.
Hi bdiscount, nice application but I'll receive an error choosing the menu option "back color" since the messagebox (line number 120) isn't implemented correctly. And a small hint to "delete" the external text file by using the AddEvent command. Add the For/Next loop to you App_Start and additionally add the sub bcClick: Code: Sub App_StartFor i = 1 To 48 AddEvent("bc" & i, Click, "bcClick")Nextfm1.showimg1.New1act0(0)drawer.New1("fm1",false)End SubSub bcClick fc0 = Control(Sender).Color c0.color=fc0End Sub Now the Draw10.txt is not needed any more! specci48 Edit: Since Erel seems to have read this post (suprprise, surprise...), he added a subject "runtime controls manipulation" in the tutorial forum http://www.basic4ppc.com/forum/showthread.php?t=907. Just have a look at it for further explanation...
1) Can anyone post the dlls I need to make this program work, as Im downloading this over the air to my device (not got pc here). Got it to load, and looked at the forms on it but it doesnt run yet??? 2) Just curious- on the form two invisible boxes at the bottom ax ay - what r these for? I saw the same thing on another program? 3) Im not sure if this program does what Im also trying to do but I want to draw a pic to an image box then save it as a file (almost like having a bit map editor) I tried image1.line & image1.circle but although it didnt error nothing happened So can you draw to an image box and then save it as a file? Thanks
As it says imagelibex.dll and imagelib.dll are used. the ax and ay are array lists, used in drawing. It will save the form as a bmp. I have not been able to save a portin of the form to make it more usefull. If you come up with away to save a portion let me know. You should have got the dlls from here and or with B4ppc :sign0148:
Format of bitmap files Without using a library I want to write a routine to scan a pic and save it as a bitmap Just out of ineterst does anyone know in a bitmap how many bytes is used for each pixel. Now at first I thought 3,one each for R G B because they have 256 variants each. But now I realise that PPC only shows 32 shades of each RGB, if u draw at say 9,9,9 it will round it to 8,8,8 So 32 options is 5 bits, so 15 bits in all (leaves 1bit redundant if 2 bytes are used) Questions> 1) I assume bitmaps are not compressed (unlike jpgs) 2) What order are the pixels stored in the file (e.g.a row at a time starting from top to bottom) 3) Is there any header info in a bitmap file
For all the information you need about the .bmp file format follow this link http://www.daubnet.com/formats/BMP.html Its a handy site the Erel used for the IconEditor competition which can be found here http://www.basic4ppc.com/forum/showthread.php?t=585&highlight=icon this contains all sort of usefull links to icon related stuff. Regards, RandomCoder