B4R Question Future of B4R with Arduino IDE 2.0

Num3

Active Member
Licensed User
Longtime User
New IDE brings lot's of changes under the hood (seems to use VS Code editor now), it's better than V1.x but still far behind B4R.
The problem is it breaks compilation and this makes me think about the future of B4R after Arduino 1.x is deprecated, will Erel invest his time in updating B4R ?
 

hatzisn

Well-Known Member
Licensed User
Longtime User
These are really sad news (but not without a way to get around this problem). At first I thought you meant the break points and the debugging when you mentioned breaking the compilation. Sadly it is mentioned also here:



Now to the solution
All B4R has to do, is drop the compiling capabilities and be used just as a translator which will then open the .ino file created in the Arduino IDE and we will compile and upload from it. This is just a way around but as a B4R community we could send a lot of e-mails to the Arduino project in order for them to continue supporting this tool.
 
Last edited:
Upvote 0

hatzisn

Well-Known Member
Licensed User
Longtime User
Now to the solution part 2
Since B4R is developed in .NET each time we "recompile" in B4R it could kill the Arduino process, translate and open a brand new process of Arduino with the ino file - that is if Arduino does not have auto update of code if changed as B4X IDEs have.
 
Last edited:
Upvote 0

Num3

Active Member
Licensed User
Longtime User
As long as they provide a command line builder, it shouldn't be a big problem.
Indeed so, and it would probably better to use it, instead of needing to downloading the entire Arduino IDE with all it's clutter.
With the bonus that one can set the default arduino data path for boards, cores, libs, instead of using the user home like in the IDE.
 
Upvote 0
Top