D designer2k2 Member Licensed User Longtime User Jul 20, 2014 #1 Hello, im using the AHlocale Lib to make the translation of an App, i have EN and DE (and its working, confirmed on devices) like so: B4X: locale.Initialize trans.Initialize2(File.DirAssets, "LocaleExample", locale.Language) Label1.Text = trans.GetText("Calender Week in Notification Bar") This is the App: https://play.google.com/store/apps/details?id=cw.notification.bar but the Google Play market is giving me the optimizing tip that i should add EN translations? How can i convince Google Play that my App is fine with DE and EN? And how can i tell it then when i update the App that i maybe add IT or HU or other languages? thanks!
Hello, im using the AHlocale Lib to make the translation of an App, i have EN and DE (and its working, confirmed on devices) like so: B4X: locale.Initialize trans.Initialize2(File.DirAssets, "LocaleExample", locale.Language) Label1.Text = trans.GetText("Calender Week in Notification Bar") This is the App: https://play.google.com/store/apps/details?id=cw.notification.bar but the Google Play market is giving me the optimizing tip that i should add EN translations? How can i convince Google Play that my App is fine with DE and EN? And how can i tell it then when i update the App that i maybe add IT or HU or other languages? thanks!
D designer2k2 Member Licensed User Longtime User Jul 21, 2014 #2 ok got it sorted by myself, i took out the AHlocale Lib for the translations and make it now with the native android tools: http://www.b4x.com/android/forum/threads/localize-your-app-using-androidresources.19165/#content Google Play recognizes the translations now, everything is fine Upvote 0
ok got it sorted by myself, i took out the AHlocale Lib for the translations and make it now with the native android tools: http://www.b4x.com/android/forum/threads/localize-your-app-using-androidresources.19165/#content Google Play recognizes the translations now, everything is fine