B4A Library [New] Google Play Games Services

Hi everyone,

This is a complete wrapper of the latest Google Play Games Services (v17.2.1). I made this for @Jack Cole and he allowed me to post it on the forum to help other users.

Though the functionalities are almost the same but the implementation is a little different than the old wrapper made by @Informatix . There are many methods that have been removed from the new version of GPGS libraries. For more details check this reference.

Important: The main difference is you cannot store the list of the achievements, events, leaderboards, scores, players and snapshots retrieved from their respective clients. When you want the list you have to call the load method to populate the buffer and after using the data you must have to release the buffer else you will get errors while accessing different classes. For example, if you fetch the achievement list and forgot to release the buffer and after that if you fetch the leaderboard list you will get an error.

The wrapper contains almost all (99%) the functionalities and methods that the new GPGS SDK has. Though not all the functionalities are tested. If you encounter any issue please post the complete log.

As the wapper has a huge number of functionalities it's not possible to publish the entire library reference here. I have attached an HTML file in the zip file for reference.

Classes:
  • GPGSAbstractDataBuffer
  • GPGSAchievement
  • GPGSAchievementsClient
  • GPGSEvent
  • GPGSEventsClient
  • GPGSGame
  • GPGSGames
  • GPGSGamesClient
  • GPGSGamesMetadataClient
  • GPGSLeaderboard
  • GPGSLeaderboardScore
  • GPGSLeaderboardVariant
  • GPGSLeaderboardsClient
  • GPGSNearbyConnections
  • GPGSNetworkInfo
  • GPGSPlayGamesService
  • GPGSPlayer
  • GPGSPlayerLevel
  • GPGSPlayerLevelInfo
  • GPGSPlayerStats
  • GPGSPlayerStatsClient
  • GPGSPlayersClient
  • GPGSScoreSubmissionData
  • GPGSScoreSubmissionDataResult
  • GPGSSnapshot
  • GPGSSnapshotContents
  • GPGSSnapshotMetadata
  • GPGSSnapshotMetadataChange
  • GPGSSnapshotsClient
  • GPGSUserAccount
  • GPGSVideoCapabilities
  • GPGSVideoCaptureState
  • GPGSVideosClient

Installation:
  1. Download latest IDE and Android SDK (Skip if already using the latest ones)
  2. Copy the attached jar and xml file to the additional libs folder.
  3. Open B4A SDK Manager and wait for the list to load.
  4. Deselect all.
  5. Only install these following libraries (installing other libraries may cause compilation error, do it at your own risk),
    1. firebase-abt
    2. play-services-games
    3. play-services-location
    4. play-services-tasks
  6. Now close the SDK Manager
  7. If you are going to integrate this to an existing project then remember to clean the project.
    IDE > Tools > Clean project.

Setup GPGS: Check this documentation to set up and configure the GPGS.

Manifest Code:
B4X:
'GAMES SERVICES
AddApplicationText(
<meta-data android:name="com.google.android.gms.games.APP_ID" android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
<activity android:name="com.google.android.gms.auth.api.signin.internal.SignInHubActivity" android:windowSoftInputMode="stateHidden|adjustPan"/>
)
'The xml file content generated from play console
CreateResource(values, game-ids.xml,  <?xml version="1.0" encoding="utf-8"?>
<resources>
  <string name="app_id" translatable="false">******</string>
  ....
</resources>
)
Usage:
Sign-in:
Sub Class_Globals
    Public GPlayGamesService As GPGSPlayGamesService 'This is the main entry point
    Public GGames As GPGSGames 'will be auto initialized on successful signin

    Public gc As GPGSGamesClient
    Public lbc As GPGSLeaderboardsClient
    Public pc As GPGSPlayersClient
    Public ac As GPGSAchievementsClient
End Sub

Private Sub B4XPage_Created (Root1 As B4XView)
    ...
    GPlayGamesService.Initialize("GPGS") 'this eventname prefix will be used for all the classes for this library.
    GPlayGamesService.SilentSignIn("",False)
End Sub

Sub GPGS_Connected
    Log($"GPGS_Connected"$)
    'After login get all the clients required from GPGSGames
    gc = GGames.GetGamesClient
    lbc = GGames.GetLeaderboardsClient
    pc = GGames.GetPlayersClient
    ac = GGames.GetAchievementsClient
End Sub

Sub GPGS_OnGPGSActivityResult(RequestCode As String, ResultCode As Int, ResultIntent As Intent) 
    If ResultCode = GPlayGamesService.RESULT_RECONNECT_REQUIRED Then
        'signed out from popup activity
        'internally it will clear the user login session so you dont have to call SignOut again.
        'you can signin again or do any other activity related to signout event
    End If
End Sub

Sub GPGS_SignInFailed(code As Int, status As String)
    Log($"GPGS_SignInFailed(code=${code}, status=${status})"$)
End Sub

Example of fetching achievement list and releasing the buffer after usage:
Private Sub Button_UnlockAchievement_Click
    ac.Load(False)
    Wait For GPGS_AchievementsLoaded(count As Int, statusCode As Int)
    'check if the process was successful or not
    If statusCode  = GPlayGamesService.RESULT_SUCCESS Then
        'the buffer will be accessible from ac.GetAchievementsBuffer
        Dim achd As GPGSAchievement = ac.GetAchievementFromBuffer(0)
        If achd.GetState = achd.STATE_HIDDEN Then
            ac.RevealImmediate(achd.GetAchievementId)
            ac.UnlockImmediate(achd.GetAchievementId)
        End If
        If achd.GetState = achd.TYPE_INCREMENTAL And achd.GetCurrentSteps<achd.GetTotalSteps Then
            ac.SetStepsImmediate(achd.GetAchievementId, achd.GetCurrentSteps+1)
        End If

        'Important: if you are done with the buffer then release it
        ac.GetAchievementsBuffer.Release '<- Important
    Else
        Log(GPlayGamesService.GetStatusCodeString(statusCode))
    End If
End Sub


Update 1.01: Fixed an issue related to the sign-out event triggered from popup activities (Achievements/Leaderboard) You can check the resultCode received from OnGPGSActivityResult event. If the resultCode = RESULT_RECONNECT_REQUIRED, then it means the user clicked on the sign-out button from the popup activities. Check the example code.

Update 1.02: Added StatusCode to almost all the events to check whether the task was successful or not. Check the attached HTML file for event signature changes.

Update 1.03:
  1. Added IsSignedIn method to check if the user is signed in or not.
  2. Added GetLastSignedInAccount method that will return a GPGSUserAccount object or null if not signed in.
Update 1.04:
  1. Fixed IsSignedIn and GetLastSignedInAccount method where those were returning null when using SnapshotAPI.
  2. Fixed crashing issue while creating a snapshot with existing snapshot name. Update your project's SnapshotConflictOccurred event signature. It has been changed.
Update 1.05: Fixed unused permission issue when using GPGSGamesClient.
 

Attachments

  • GooglePlayGameService_v1.05.zip
    219.2 KB · Views: 268
Last edited:

Jack Cole

Well-Known Member
Licensed User
Longtime User
Unfortunately the event "GPGS_ScoreSubmitted" is not returned.
I corrected the event for the new version.

This is working for me. I have to use SubmitScoreImmediate.

B4X:
Sub Leaderboard_Send_Score(LeaderboardId As String, Score As Int)
    lbc.SubmitScoreImmediate(LeaderboardId, Score)
End Sub

Sub GPGS_ScoreSubmitted(submissionData As GPGSScoreSubmissionData, statusCode As Int)
    LogColor($"submissiondata.GetLeaderboardId=${submissionData.GetLeaderboardId}, submissiondata.GetScoreResult=${submissionData.GetScoreResult(submissionData.TIME_SPAN_DAILY).FormattedScore}, StatusCode=${statusCode}"$, Colors.red)
    If submissionData.GetScoreResult(submissionData.TIME_SPAN_ALL_TIME).NewBest Then
        ToastMessageShow(submissionData.GetScoreResult(submissionData.TIME_SPAN_ALL_TIME).FormattedScore, False)
    End If
End Sub

1615598684096.png
 

Greg Breinholt

Member
Licensed User
Longtime User
I'm working on a class that will reduce some of the work involved with implementing sign in, leaderboards, and achievements. I will share it when it is done.
Did you make any progress on this that you could share?
Just staring to adapt my app to this new Library and not getting too far with getting sign in working (let alone getting leaderboards and submitting scores!).

Any examples of how to sign in , submit scores and view leaderboards would be very much appreciated!
 

Jack Cole

Well-Known Member
Licensed User
Longtime User
Did you make any progress on this that you could share?
Just staring to adapt my app to this new Library and not getting too far with getting sign in working (let alone getting leaderboards and submitting scores!).

Any examples of how to sign in , submit scores and view leaderboards would be very much appreciated!
Yes, I was able to fully implement it. I will look into seeing how complicated it would be to put together an example. At a minimum, I could share the class I developed for working with it.
 

Greg Breinholt

Member
Licensed User
Longtime User
Yes, I was able to fully implement it. I will look into seeing how complicated it would be to put together an example. At a minimum, I could share the class I developed for working with it.
Thanks Jack - any examples would be very much appreciated!
 

paris7162

Member
Licensed User
Longtime User
Is there a way to get the display name from this library? I don't want the account name because that is the email address. The display name is that shows on leaderboards and achievements.
 

DonManfred

Expert
Licensed User
Longtime User
but I don't see where to add this in the example?
reading #1 would help a lot

Don´t expect me to code it for you. I do not use the library.

Update 1.03:

  1. Added IsSignedIn method to check if the user is signed in or not.
  2. Added GetLastSignedInAccount method that will return a GPGSUserAccount object or null if not signed in.
 
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