Hi, I've been playing with AlwaysBusy physics engine Game2 which drops random basketballs, footballs and wheels (as circles) at a touch of the screen. If I substitute a different graphic of the same size (60x60 pixels), my graphic appears as a square with the picture inside. Can anyone tell me what I'm getting wrong? The code below is line 65 from the game where the file name is set
and I change it to
I've attached my two replacement graphics and the wheelbigfrom the original game. Thanks in advance.
B4X:
bm.Initialize(File.DirAssets,"wheelbig.png")
and I change it to
B4X:
bm.Initialize(File.DirAssets,"circle.jpg")
I've attached my two replacement graphics and the wheelbigfrom the original game. Thanks in advance.