Hello
@DonManfred, thanks a lot for your clarification

What confuses me is that in the
GoogleVR.jar file of the B4A library there is a folder lib/armeabi-v7a/ with two
.so files inside, and I don’t see any 64-bit folder (arm64-v8a).
I even tried removing that folder from the .jar and, interestingly, the app still works on the device, but when I upload the AAB to Play Console it gets rejected because there is no 64-bit version.
That’s why I think maybe the wrap is explicitly pointing only to the 32-bit binaries, and that could be the issue.
Could it be that this particular library really depends on those .so files, and that’s why Google blocks it when there’s no arm64-v8a equivalent?
Thanks again for your time and guidance.