Hi,
Apologies if I have missed an answer to this else where, I have written a program to draw a bunch of boxes and lines, and wanted to know if there is a limit to how big the canvas could be.
the basic program asks you how big you want the picture to be and then randomly generates coloured boxes and lines to fill your picture.
I am using actual pixels rather than DIP ones, and the image is currently drawn on a panel off screen (shifted to the very right of the activity window with just a few pixels showing so I know its working) and then when its done it saves it and e-mails it.
the program works fine up to around 7400 pixels wide by 1000, anything beyond that and it quits.
So is there a way to draw an unlimited number of pixels (the user doesn't need to see the result of the drawing, its just saved and emailed) or should I be doing it a different way?
thanks in advance.
Darren
Apologies if I have missed an answer to this else where, I have written a program to draw a bunch of boxes and lines, and wanted to know if there is a limit to how big the canvas could be.
the basic program asks you how big you want the picture to be and then randomly generates coloured boxes and lines to fill your picture.
I am using actual pixels rather than DIP ones, and the image is currently drawn on a panel off screen (shifted to the very right of the activity window with just a few pixels showing so I know its working) and then when its done it saves it and e-mails it.
the program works fine up to around 7400 pixels wide by 1000, anything beyond that and it quits.
So is there a way to draw an unlimited number of pixels (the user doesn't need to see the result of the drawing, its just saved and emailed) or should I be doing it a different way?
thanks in advance.
Darren