In the 2D realm, I know how to make platformers, beat-em-ups, space-shooters, fighting games, RPGs and real-time strategy.
With this kind of game, however, I have no idea how or where to start.
I understand that the player moves left and right (or either the camera does), but how does the track move in the Z-axis? Is it some sort of pseudo-3D raycasting? Is there a Z-axis at all? No, it must be something simpler!! Any ideas?
With this kind of game, however, I have no idea how or where to start.
I understand that the player moves left and right (or either the camera does), but how does the track move in the Z-axis? Is it some sort of pseudo-3D raycasting? Is there a Z-axis at all? No, it must be something simpler!! Any ideas?
Last edited: