Please use [code]code here...[/code] tags when posting code.
iHttpUtils2 works properly with ipv6 addresses. Can you post the full rejection message?
Below is the Rejection message:
==MESSAGE START============================
Oct 28, 2016 at 2:36 AM
From Apple
2. 1 PERFORMANCE: APP COMPLETENESS
Performance - 2.1
Your app crashes on iPad & iPhone running iOS 10.1 connected to an IPv6 network when we attempted to select any of the items in a created game.
This occurred when your app was used:
- On Wi-Fi
We have attached detailed crash logs to help troubleshoot this issue.
Next Steps
Please revise your app and test it on a device while connected to an IPv6 network (all apps must support IPv6) to ensure that it runs as expected.
Resources
For information about supporting IPv6 Networks, please refer to Supporting IPv6 DNS64/NAT64 Networks and About Networking.
For information on how to symbolicate and read a crash log, please see Tech Note TN2151 Understanding and Analyzing Application Crash Reports.
If you have difficulty reproducing this issue, please try testing the workflow described in Testing Workflow with Xcode's Archive feature.
If you have code-level questions after utilizing the above resources, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide:
- complete details of your rejection issue(s)
- screenshots
- steps to reproduce the issue(s)
- symbolicated crash logs - if your issue results in a crash log
crashlog-FEF49D4E-5EE3-4373-9A48-1964449D3972.txt
crashlog-E5B81C8A-19CE-4733-92CB-0352729C8800.txt
==MESSAGE END====================================
(Crashlogs have been forwarded to
: support@basic4ppc.com by email)
I suspect they have moved to a different network, or device, mid cycle when testing the app,
because I only see 1 registration.
They mention selecting stuff in a game,
however none of the buttons on that particular screen does anything at that stage,
but the page is doing a http call in the background to a perl script on my server to download game status.
(I can see their progress due to those calls and the server logs)
I resubmitted the App in a new version including the libraries iNet and iPhone,
suggesting they do the whole process including registration via ipv6,
but it just resulted in another quick rejection with a pure ipv6 comment, and nothing logged on the backend.
My MacPro is to old so it don't have the ipv6 option when creating a wi-fi hotspot
I can however create a wi-fi hotspot on a Windows 10 laptop
So if somebody has link to some instructions for Win 10 on how to make it into a ipv6 hotspot
that would be appreciated.