Think of UDP as a stream of data. So 4 per second is not that much, but it depends on how big is each message. You can transfer up to about 65000 bytes with a single UDP datagram.
I had a quick look at the F1 2020 UDP specs (assuming this is the right source:
https://forums.codemasters.com/topic/50942-f1-2020-udp-specification/) and the amount of data really seems to change based on which information is transferred.
For example I'm not sure if all data is always sent, if you can configure the game to send out only some data instead of everything, etc.