Hello,
i try to use Tiled Map Editor - Animation Editor
add animation at layer 'ANIMATIONS'
in code:
in render:
but Tile stay frame = 0(without animation)
i read about func: AnimatedTiledMapTile.updateAnimationBaseTime();
but cant find it in B4A LibGDX
i try to use Tiled Map Editor - Animation Editor
add animation at layer 'ANIMATIONS'
in code:
B4X:
Layer_ANIMATION = TiledMap.Layers.Get2("ANIMATION")
in render:
B4X:
Renderer.renderTileLayer(Layer_ANIMATION)
i read about func: AnimatedTiledMapTile.updateAnimationBaseTime();
but cant find it in B4A LibGDX