ilan Expert Licensed User Longtime User Jul 26, 2015 #1 hi, i would like to ask you guys if you also create external tools to make your app/game developing easier.. i use it quit often, lately i created a level editor for a bouncing ball game (b4a - libgdx) i would like to show you a video how i use my level editor and how simple it makes creating new levels... have fun BTW: the game runs much smoother on a real phone then seen in the video (poor recording quality and some issues with my notebook make it looks slow) Last edited: Jul 26, 2015
hi, i would like to ask you guys if you also create external tools to make your app/game developing easier.. i use it quit often, lately i created a level editor for a bouncing ball game (b4a - libgdx) i would like to show you a video how i use my level editor and how simple it makes creating new levels... have fun BTW: the game runs much smoother on a real phone then seen in the video (poor recording quality and some issues with my notebook make it looks slow)
S susu Well-Known Member Licensed User Longtime User Jul 26, 2015 #2 Nice editor! And this one even nicer!
andymc Well-Known Member Licensed User Longtime User Aug 11, 2015 #4 I wrote a level editor for a platform game I was wokring on years ago, here's the youtube link: I might convert it across to B4A and libgdx sometime soon, after I finish my twin stick shooter game and tutorial series.
I wrote a level editor for a platform game I was wokring on years ago, here's the youtube link: I might convert it across to B4A and libgdx sometime soon, after I finish my twin stick shooter game and tutorial series.
ilan Expert Licensed User Longtime User Aug 11, 2015 #5 Looks very nice @andymc this is a great jump n run level editor could be nice to implement it in a libgdx box2d game
Looks very nice @andymc this is a great jump n run level editor could be nice to implement it in a libgdx box2d game
S sorex Expert Licensed User Longtime User Aug 12, 2015 #6 here's one I made 2 weeks ago in B4J with keeping small tiles (retro computing) and big ones in mind. it all adjusts as needed and supports none-square tiles aswell. (2x1 for example, not the hexagone ones)
here's one I made 2 weeks ago in B4J with keeping small tiles (retro computing) and big ones in mind. it all adjusts as needed and supports none-square tiles aswell. (2x1 for example, not the hexagone ones)