Hi! I am cloning a balloon Smasher game and here is the screenshot of my current work.
Countdown timer is also implemented using the class i created to handle it, you can find it here
This is the declaration for my balloon object:
so all those balloons on the screen are created every 0.8 Seconds and added on the ListOfBalloon including the x, y, and texture data.
My problem now is how will i handle touch/tap event? like when user taps a balloon?
Is there any event or event handler for lgTexture object?
Im still starting out with libGdx so I hope you can help me.
thanks,
@Informatix
Countdown timer is also implemented using the class i created to handle it, you can find it here
This is the declaration for my balloon object:
B4X:
Type typBalloon(x As Float, y As Float, BalloonTexture As lgTexture)
Dim ListOfBalloon As List
so all those balloons on the screen are created every 0.8 Seconds and added on the ListOfBalloon including the x, y, and texture data.
My problem now is how will i handle touch/tap event? like when user taps a balloon?
Is there any event or event handler for lgTexture object?
Im still starting out with libGdx so I hope you can help me.
thanks,
@Informatix