Oh well, if it's already done, there's no point in perusing this project any further.
Nevertheless, it was a very nice learning experience!
Plus, in the end,
I got it working with a non-transparent surface.
My algo goes like this:
- Create a screenshot (bitmap) in memory (no saving)
- Bitmap --> Byte() --> Pixmap --> lgTexture
- Apply the Blur shadder and display the LibGDX surface (w/ continuous rendering: OFF)
Thanks for everything!