Hey!
Create your own animated gif files with this library.
The code is easy to use and to understand.
The library files and sample are delivered in the attachments.
Credits:
NOTE:
My BitCloud library is not included. This is just used to write an bytearray to a file from the outputstream.
There are some examples to write a bytearray to a file on the forums.
Tomas
			
			Create your own animated gif files with this library.
The code is easy to use and to understand.
The library files and sample are delivered in the attachments.
- RSAnimatedGifEncoder
 Properties:- Delay As 
 Sets the delay time between each frame, or changes it for subsequent frames
 (applies to last frame added).
- Dispose As 
 Sets the GIF frame disposal code for the last added frame and any
 subsequent frames. Default is 0 if no transparent color has been set,
 otherwise 2.
- FrameRate As 
 Sets frame rate in frames per second. Equivalent to
 <code>setDelay(1000/fps)</code>.
- Quality As 
 Sets quality of color quantization (conversion of images to the maximum 256
 colors allowed by the GIF specification). Lower values (minimum = 1)
 produce better colors, but slow processing significantly. 10 is the
 default, and produces good color mapping at reasonable speeds. Values
 greater than 20 do not yield significant improvements in speed.
- Repeat As 
 Sets the number of times the set of GIF frames should be played. Default is
 1; 0 means play indefinitely. Must be invoked before the first image is
 added.
- Transparent As 
 Sets the transparent color for the last added frame and any subsequent
 frames. Since all colors are subject to modification in the quantization
 process, the color in the final palette for each frame closest to the given
 color becomes the transparent color for that frame. May be set to null to
 indicate no transparent color.
 - addFrame (im As Bitmap) As Boolean
 Adds next GIF frame. The frame is not written immediately, but is actually
 deferred until the next frame is received so that timing data can be
 inserted. Invoking <code>finish()</code> flushes all frames. If
 <code>setSize</code> was not invoked, the size of the first image is used
 for all subsequent frames.
 im: BufferedImage containing frame to write.
 Return type: @return:true if successful.
- finish As Boolean
 Flushes any pending data and closes output file. If writing to an
 OutputStream, the stream is not closed.
- setPosition (x As Int, y As Int)
 Sets the GIF frame position. The position is 0,0 by default.
 Useful for only updating a section of the image
 w: int frame width.
 h: int frame width.
- setSize (w As Int, h As Int)
 Sets the GIF frame size. The default size is the size of the first frame
 added if this method is not invoked.
 w: int frame width.
 h: int frame width.
- start (os As OutputStream) As Boolean
 Initiates GIF file creation on the given stream. The stream is not closed
 automatically.
 os: OutputStream on which GIF images are written.
 Return type: @return:false if initial write failed.
 
- Delay As 
Credits:
As for the original version, code is free for any kind of usages, but you must refer to the Unisys LZW patent for restrictions on use of the associated LZWEncoder class.
NOTE:
My BitCloud library is not included. This is just used to write an bytearray to a file from the outputstream.
There are some examples to write a bytearray to a file on the forums.
Tomas
Attachments
			
				Last edited: 
			
		
	
								
								
									
	
		
			
		
	
								
							
							 
				 
 
		 
 
		 
 
		 
 
		