Good afternoon Erel;
In the next code:
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gv.Initialize("gv")
Activity.AddView(gv, 0, 0, 100%x, 100%y)
gv.BitmapsData.Add(picture1)
gv.BitmapsData.Add(picture2)
Activity.LoadLayout("testpictures")
x=Activity.Width/100.000
y=Activity.Height/100.000
imageview1.Visible=True
a=0.23
imageview1.Width=110*x*a
imageview1.Height=130*x*a
imageview1.Left=1*x
imageview1.Top=20*x
imageview2.Visible=True
a=0.23
imageview2.Width=330*x*a
imageview2.Height=110*x*a
imageview2.Top=20*x
imageview2.Left=24*x
picture1.Delete=False
a=0.23
picture1.Bitmap=LoadBitmapSample(File.DirAssets,"questionbotton_110x130.png",110*1.84,130*1.84)
picture1.DestRect.Initialize(1*x, 50*x, 1*x+110*1.84, 50*x+130*1.84)
picture2.Delete=False
picture2.Bitmap=LoadBitmapSample(File.DirAssets,"score_330x110.png",Activity.Width,Activity.Height)
a=0.23
picture2.DestRect.Initialize((24.000*x), (50.000*x), (24.000*x+330.000*x*a), (50.000*x+110.000*x*a))
'gv.Invalidate
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I can not understand what happend... why with the imageview object, I can load the image and then resize it, with a great results. However with the bitmapdata, the object seems that it doesnt have enough density of colour and pixers.. and the quality is poor, even with your sugestion..
Sorry for ask you again, but I think this situation affects on several phones and tables.
I can not use imagenview all time, because I want to use the aceleration with the game, so I want to use the bitmapdata as you explain in other foro.
Thank you for your aswer
Best regards