I have an app that's giving me some memory problems. In low ram devices, it loads the images at low resolution, and some crashes could be happening for the "out of memory" thing too.
My question is: how do you handle this kind of problems? How can we developers avoid this out of memory problems?
Are you using BitmapSample? Have you defined the Bitmap Globally, as this can be reused, as opposed to keeping on grabbing memory allocation if used locally.
How big, in pixel terms are the images?
I've put in place a recycle and a try, if my image loading fails, then it loads a smaller (both pixel and memory size) version of the images.. This seems to keep things limited to a sensible level.