Thanks, but I still don't get the whole picture and I feel a bit confused.
The compilation process requires a Mac computer. You can either use a local Mac computer or use our Hosted Mac Builder service (currently costs $26 per year). Note that if you use a local Mac computer then you can develop with the iOS simulator which does not require an Apple developer account.
What I need to know is, which are the requirements in order to deploy an App onto an iPhone. I don't want to publish anything yet on the Apple App Store.
A) - If I use a Mac, can I deploy the App on the iOS Smartphone via USB cable or via B4X Bridge, as I do actually with an Android ?
B) - If I don't use a Mac, how can I deploy on the iPhone the App compiled with the hosted Mac Builder ?
I read from the requirements page that in case (A), an Apple developer account is needed.
In case B, what confuses me, is that is stated that I can develop with the iOS
Simulator. But then again, how can I deploy the compiled app on the iPhone ?
Please clarify.