hi,
i am working for the last 2 weeks on a new game. it is a libGDX+Box2d game.
i am learning a lot about box2d in the last weeks. it is very complex and we dont have much
questions in this forum about box2d so it is hard to learn from here.
Most informations i got from the box2d manual and box2d tutorials (all over the net).
i choose this kind of game to be able to learn very important features in box2d like joints, collisions detecting, collisions filtering, dynamic/static/kinematic bodies, lgMathMatrix, box2d body editor...
the game is still in his very first stage. i am planning to add lots of cool stuff
i must say that creating games with box2d has a lot advantages. i dont think that i will make games in the future without using box2d + libgdx. it is just a very powerful combination.
i hope to finish this game within 2 month. for now i will let you have a quick look about my progress.
tell me what you think
(the video was made with az screen recorder and on landscape mode it become smaller, sorry)
i am working for the last 2 weeks on a new game. it is a libGDX+Box2d game.
i am learning a lot about box2d in the last weeks. it is very complex and we dont have much
questions in this forum about box2d so it is hard to learn from here.
Most informations i got from the box2d manual and box2d tutorials (all over the net).
i choose this kind of game to be able to learn very important features in box2d like joints, collisions detecting, collisions filtering, dynamic/static/kinematic bodies, lgMathMatrix, box2d body editor...
the game is still in his very first stage. i am planning to add lots of cool stuff
i must say that creating games with box2d has a lot advantages. i dont think that i will make games in the future without using box2d + libgdx. it is just a very powerful combination.
i hope to finish this game within 2 month. for now i will let you have a quick look about my progress.
tell me what you think
(the video was made with az screen recorder and on landscape mode it become smaller, sorry)
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