Hi, In a program I load three new bitmaps each time when the user clicks on a table. Each bitmap has a size of 320 *240 and is displayed with a size of 80 * 60. The code used to load and display the three bitmaps is: bmpsrc1.New1(PhotoPath & Photo1) drawer1.DrawImage1(bmpsrc1.Value,rectsrc1.Value,rectdes1.Value,true) drawer1.Refresh2(rectdes1.Value) bmpsrc2.New1(PhotoPath & Photo2) drawer2.DrawImage1(bmpsrc2.Value,rectsrc2.Value,rectdes2.Value,true) drawer2.Refresh2(rectdes2.Value) bmpsrc3.New1(PhotoPath & Photo3) drawer3.DrawImage1(bmpsrc3.Value,rectsrc3.Value,rectdes3.Value,true) drawer3.Refresh2(rectdes3.Value) On the PDA only, after 21 clicks I get the error message: OutOfMemoryException on the line bmpsrc3.New1(PhotoPath & Photo3) I fear that each bmpsrc*.New1 statement claims additional memory, but I do not know: 1) How to free the memory used by previous bitmaps. 2) What the maximum size is of the memory made available for an application. Please some help. Harry
I think that all libs have a dispose property, so you can ...dispose.... of the previous image before showing the new one....
I understand that each time the bitmaps are loaded with three new files. You can try: bmpSrc.Dispose AddObject("bmpSrc","Bitmap") BmpSrc.New1 (...)
Erel, Paulo, Thanks for your help. I exercised already with dispose, but forgot to add the object again. Harry