Share My Creation Pairs4Android

Hi...I am almost finished with my conversion to Android of my Pairs game...
I've given it a new graphical interface, and added some simple animations...
Also a Score table was added...
I am posting here the apk, with just the easy level enabled, in order to get some feedback and bug detecting...
All sugestions are welcome...For now I have no icon, will add one when all is ready...but I am not very good at grafics creation...anyone willing to create one for me?
This Game will be made available FREE on the market, hopefully by mid february...

Thanks for the time taken in testing this.

UpDate 1 - 2 Small Bugs Squashed....
UpDate 2 - Screen Res issues, hopefully solved, readjusted speed in game-play animations, Medium level enabled
UpDate 3 - Minor bug in Medium Level squashed....
UpDate 4 - Changed from Absolute screen coordinates to dip, hope this time the screen issue is solved...
UpDate 5 - Solved the Number format error, when the user takes too long solving the game...Corrected String size values...
UpDate 6 - Hard Level enabled...Haven't found more bugs to squash...
UpDate 7 - Some codelines were tweaked and I think that now 1,5 scale devices screen show OK...

APK UPLOADED TO THE MARKET, SEARCH FOR PAIRS4ANDROID
Some Aditional bugs were squashed...All level are un-blocked...
Have fun!
 

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Cableguy

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Two Small Bugs were hunted down and squashed...

I'm still hunting, but you find any, lead me to it...

Thanks
 
D

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Hi Cableguy,

I've tested your game to my HTC-Desire and want you to write my experiences.

1. The images are displayed slowly (should it be so?)
2. If the game is finished, an image is displayed. If the image look like my attachment?


Ciao,
Filippo
 

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Cableguy

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What is your device screen specs?
I used absolute screen values, and not dpi, maybe that's the issue...
my screen is a "normal" 320x480 screen..all is centered...
The game table does take some time (2-3secs) to show, but game play should be fluid...Are the fase in and out effects working well?
Is the selections screen animation (seeries of fade-outs) working properly?

Any bugs encoutered in game play?

Thanks for the time taken in testing this
 
D

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The screen from HTC-Desire is 480x800 pixel.
I used absolute screen values, and not dpi, maybe that's the issue...
You should always program with DPI, the only way to ensure that it also works with other devices.

The game table does take some time (2-3secs) to show
I mean the selection of images is to slowly.
 

Cableguy

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The screen from HTC-Desire is 480x800 pixel.
You should always program with DPI, the only way to ensure that it also works with other devices.
.

All positioning of the views were made in the designer, so I was under the impression that dip were used by default... Not sure how to convert absolute values to dip..ex: 100 = xxdip????

About the speed, do you neam after taping in an image? While an image or pair of images is being evaluated, all the rest are disable to prevent over firing the click event...I have only my device to test with but the speed in it seems reasonable...perhaps the screen issue is afecting the performance...
 
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All positioning of the views were made in the designer, so I was under the impression that dip were used by default... Not sure how to convert absolute values to dip..ex: 100 = xxdip????
100x1.5=100dpi (I have calculated so far so)

About the speed, do you neam after taping in an image?
Yes.
 

Cableguy

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100x1.5=100dpi (I have calculated so far so)

Yes.

so your device is 1.5, and mine is 1.0 screen dpi...Thanks for the pointer, seems all I need to do is add to the activities the new screen sizes...
About the speed, I will check it..hopefully latter tonight will post a new apk with the currect currections...and a second level enabled..
 

Cableguy

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New Update posted, 2 Levels working, easy and medium...
Hopefully screen resolution is solved..
Re-adjusted the speed in the fade out/fade in efect on button tapping...
 

Cableguy

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Can you please retry using the newly uploaded version?
When in the designer, what is your device's layout variant? (480x800 240dpi)?
 
D

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When in the designer, what is your device's layout variant? (480x800 240dpi)?
Yes

Attached 2 screenshot.
 

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Cableguy

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The number format error should NOT occour, as it does Not in the emu or my device...
From your screen shots, easy leve game board is correctly positioned, centered in the screen, the ScoreTable is the one "off target"...
I drew it all by code, and perhaps thats were the issue lays...
The strings were drawn using the drawstring keyword and seem to be correct...Will try some more tweaks and repost yet tonight...

Thanks for your pacience...
BTW, any comments on game play?
 

Cableguy

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Another Update posted..hope its works now....
@Filippo: did you get the number format error in the previous versions?
Is anyone else having the number format issue?
 
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Another Update posted..hope its works now....
not quite, look at my picture. The text "Pairs 4 Android" is not fully shown.

@Filippo: did you get the number format error in the previous versions?
The "Label2.Text" has shown a number of over 1000 and then the error message came.
 

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Cableguy

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Ok, So for what I can see, the screen sizing is correct, except for the strings text size; wich i suposed is wrongly scaled using the dip atribute...
The number format error will also be correct, your input about it occouring when score label went over 1000 was vital...In an hour or so I will re-post a corrected version...

Thanks for the time taken in testing this...
 

Cableguy

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UpDate 5 is uploaded, hopefully all is good now...
 

Cableguy

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I have Updated once more, enabling the "Hard" level..
I have not yet found any more bugs, but I have only my device to test this..
I Thank Filippo for the time taken to test this, and hope he finds the time to test this release as well...
I am still strugling to register to the market, but hopefully that will happen later this month, and then I will upload to it the full woking version...
 
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