I  use this module hier playDataAudio  to play data received from b4a that use AudioStreamer  from b4j    
	
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
	
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
but not work for me
			
			
			
				B4X:
			
		
		
		Private Sub Astream_NewData (Buffer() As Byte)
log("data arrived")
playaudio.SendDataPlayer(Buffer)
	
			
				B4X:
			
		
		
		Sub Class_Globals
    Private nativeMe As JavaObject
End Sub
'Initializes the object. You can add parameters to this method if needed.
Public Sub Initialize
    nativeMe = Me
    nativeMe.RunMethod( "initialaudio", Null)
End Sub
Public Sub StartAudioPlayer
    nativeMe.RunMethod( "startaudio", Null)
End Sub
Public Sub StopAudioPlayer
    nativeMe.RunMethod( "stopaudio", Null)
End Sub
Public Sub SendDataPlayer (data() As Byte)
    
    nativeMe.RunMethod( "playaudio", Array(data,data.Length))
End Sub
#IF JAVA
import javax.sound.sampled.*;
    SourceDataLine _speaker;
    public void initialaudio() throws LineUnavailableException{
        //  specifying the audio format
        AudioFormat _format = new AudioFormat(22050.F,// Sample Rate
                16,     // Size of SampleBits
                1,      // Number of Channels
                true,   // Is Signed?
                false   // Is Big Endian?
        );
        //  creating the DataLine Info For the speaker format
        DataLine.Info speakerInfo = new DataLine.Info(SourceDataLine.class, _format);
        //  getting the mixer For the speaker
        _speaker = (SourceDataLine) AudioSystem.getLine(speakerInfo);
        _speaker.open(_format);
    }
    public void startaudio() {
        try {
            _speaker.start();
        } catch (Exception e) {
            e.printStackTrace();
        }
        
    }       
    public void playaudio(byte[] data, int readCount) {
        try {
            if(readCount > 0){
                    _speaker.write(data, 0, readCount);
             }
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
        
    public void stopaudio() {
        try {
            _speaker.drain();
            _speaker.close();
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
#End If
	but not work for me