thank you informatix, i didnot knew you have uploaded new examples, they are great.
i have tried the example: Box2D_PysicsBodyEditLoader and i could load my bodies i created with the Body Editor
now i would like to move the body, so i need to set it to Bullet = ture to be able to move it??
i tried everything but i could not move it, this is the first time i use Box2D bodies so sorry for my ignorance
i try it like this: Bodies(i).Position.x = Bodies(i).Position.x + 5
but the body is not moving, i see that every frame there is a sub that update the sprites to the bodies position so the image should move with the body but nothing happens...
i check also in the logs and the body x/y is the same...
do i need to set a World everytime i use Box2D Bodies in an App?
is it possible just to load Box2D bodies to my game and start move them around and check for collisions between them only??