I wonder if someone could tell me the basic philosophy behind making several "screens" in an app.
For instance, i make the first default screen in the designer, that gets saved to a bal file and loaded in Activity_Create (lets call it main.bal)
Then assume I have a menu which opens a "settings" window - what is the right way to do that?
Do I load another bal file with the next layout, perhaps closing main.bal first?
Or does it all have to be in "main.bal" but setting visibility on and off on different items? (seems that would get confusing)
Also, if I wanted the app to look good on a phone and on a tablet - would I load different bal files depending on what hardware the app was running on?
Also, if I load a new bal file in the designer, it isn't always showing up in the emulator, is there a trick to get that to happen?
For instance, i make the first default screen in the designer, that gets saved to a bal file and loaded in Activity_Create (lets call it main.bal)
Then assume I have a menu which opens a "settings" window - what is the right way to do that?
Do I load another bal file with the next layout, perhaps closing main.bal first?
Or does it all have to be in "main.bal" but setting visibility on and off on different items? (seems that would get confusing)
Also, if I wanted the app to look good on a phone and on a tablet - would I load different bal files depending on what hardware the app was running on?
Also, if I load a new bal file in the designer, it isn't always showing up in the emulator, is there a trick to get that to happen?