Have some info, stored in a binary file ( like game levels, animation logic etc, never mind what ).
File is located in File.DirAssets, so it's a part of a package.
First, I was happy to know RandomAccessFile lib exist, but when i read manual, I realise it can't read files from APK, because its actually a ZIP file.
So, what the correct solution for that ? As I got, no way, but copy files from File.DirAssets to a place, where RandomAccessFile can work, like this sample by Erel - http://www.b4x.com/forum/basic4android-updates-questions/17698-one-time-copy-files-assets-defaultexternal.html#post101512
Is this correct ? Or another solution exist ?
Thank you
File is located in File.DirAssets, so it's a part of a package.
First, I was happy to know RandomAccessFile lib exist, but when i read manual, I realise it can't read files from APK, because its actually a ZIP file.
So, what the correct solution for that ? As I got, no way, but copy files from File.DirAssets to a place, where RandomAccessFile can work, like this sample by Erel - http://www.b4x.com/forum/basic4android-updates-questions/17698-one-time-copy-files-assets-defaultexternal.html#post101512
Is this correct ? Or another solution exist ?
Thank you