File name loading and saving
Without a file dialog box offering to save the edit box's values to a user entered file name when hitting a "save" button, this really can't be used. What I was hoping to do, was to have a way for a user to type in values into two text boxes, and then save both textbox contents to one file name, with one save button, which is offered to the user in a file system dialog box. I have a feeling that with some tweaking the code you showed me can be used in some way.
Similarly, when they want to load previously saved edt box values, they simply hit the load button, giving the user the opportunity to pick and choose a previously saved file with a file system dialog box which contains the contents of previously saved edt text boxes.
Also very important, would be to actually display the currently loaded file, as the file name (just one of course), I'd do that in a simple label control.
If that can be accomplished, then this app would go out on the Google market immediately
with your name in the credits, of course
And anyone else who'd contribute too
All the rest of the code's very simple and already written.
I really had to chunk together code from the tutorial. Took me a long time, even trying to figure out the layout code, etc.
By the way, where did you learn your mastery of B4A? I don't see how full mastery could be achieved using just the user manual and tutorial, unless I'm missing something? I'd really love to take a quantum leap in learning this at a higher level.
By the way, does the "load& save code" offer to load & save actual file names? When loading, does the user see a list of files to load? Thanks in advance, as always.
Marsh