Now it's not the devs fault, the one in the Android SDK is too slow as well
At some point, you must:
	
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
	
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
Then just call it via:
	
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
			
			At some point, you must:
			
				B4X:
			
		
		
		dim bg as canvas
bg.Initialize(activity)
			
				B4X:
			
		
		
		Sub UniqueFilename(Dir As String, Filename As String, Append As String ) as string
   Dim temp As Int ,Lindex As Int, Lpart As String , Rpart As String 
   If Append.Length=0 Then Append=" (#)"
   If File.Exists(Dir, Filename) Then
      Lindex= filename.LastIndexOf(".")
      If Lindex=-1 Then
         Lpart=filename
      Else
         lpart = filename.SubString2(0,lindex)
         Rpart = filename.SubString(lindex)
      End If
      temp=1
      Do Until Not( File.Exists(dir, lpart & Append.Replace("#", temp) & rpart))
         temp=temp+1
      Loop
      Return lpart & Append.Replace("#", temp) & rpart
   Else
      Return filename
   End If
End Sub
Sub SaveScreenshot(BG As Canvas, Dir As String, FilenamePNG As String )As String 
   Dim Out As OutputStream
   FilenamePNG=UniqueFilename(dir, FilenamePNG, "")
   Out = File.OpenOutput(Dir, FilenamePNG, False)
   BG.Bitmap.WriteToStream(out, 100, "PNG")
   Out.Close
   Return Dir & "/" & FilenamePNG
End SubThen just call it via:
			
				B4X:
			
		
		
		ToastMessageShow( SaveScreenshot(BG, File.DirRootExternal, "Screenshot.PNG") ,True)
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							 
				 
 
		 
 
		 
 
		 
 
		 
 
		