M Markos Active Member Licensed User Longtime User Mar 4, 2016 #1 Hi All, Is it poor practice to use setlayout to move an imageview as a sprite etc from a speed or frame rates perspective? Or is it just purely up to design choice and preference of what methods to use?
Hi All, Is it poor practice to use setlayout to move an imageview as a sprite etc from a speed or frame rates perspective? Or is it just purely up to design choice and preference of what methods to use?
Erel B4X founder Staff member Licensed User Longtime User Mar 4, 2016 #2 If the performance is good enough for your application then it is completely fine. For a game you will get better results with libgdx or GameView. Upvote 0
If the performance is good enough for your application then it is completely fine. For a game you will get better results with libgdx or GameView.