Dec 19, 2013 Replies: 5 Here are a few variations of the classic slider puzzle. Each includes two types of puzzle games. There is the traditional slider puzzle where you begin with a set grid and slide the blocks around an empty block to come up with the desired result. Also, I include a 'full' slider puzzle where the rows and columns slide freely: Custom Slider Puzzle: Includes a set number of images to choose from in additon to the option of selecting your own image from your galary: https://play.google.com/store/apps/details?id=slider.puzzle Kids Slider Puzzle: A simpler and scaled down version with kid friendly images: And Slider Block: My first attempt at a level based game where you have to finish the level before moving on to the next level. You are given a set pattern to solve. Choose from 3x3, 4x4, 5x5, and 6x6 grids. This one includes 144 levels (36 for each grid size) and 6 different themes: Click to expand...
Here are a few variations of the classic slider puzzle. Each includes two types of puzzle games. There is the traditional slider puzzle where you begin with a set grid and slide the blocks around an empty block to come up with the desired result. Also, I include a 'full' slider puzzle where the rows and columns slide freely: Custom Slider Puzzle: Includes a set number of images to choose from in additon to the option of selecting your own image from your galary: https://play.google.com/store/apps/details?id=slider.puzzle Kids Slider Puzzle: A simpler and scaled down version with kid friendly images: And Slider Block: My first attempt at a level based game where you have to finish the level before moving on to the next level. You are given a set pattern to solve. Choose from 3x3, 4x4, 5x5, and 6x6 grids. This one includes 144 levels (36 for each grid size) and 6 different themes:
C carchek Member Licensed User Longtime User Dec 12, 2014 #2 Hi! How did you create that games? Slidder Puzzle, what engine did you use?
S sorex Expert Licensed User Longtime User Dec 13, 2014 #3 A sliding puzzle like that was actually the first try out app I made in B4A. (never put it on the store tho) All I needed was the core library.
A sliding puzzle like that was actually the first try out app I made in B4A. (never put it on the store tho) All I needed was the core library.
WAZUMBi Well-Known Member Licensed User Longtime User Dec 17, 2014 #4 Hello. I see you asked this 5 days ago. Sorry for the delay in my response. I did not see your post. These were all created from my own original code and design. I made one additional app by modifying this code - Clobber Cube https://play.google.com/store/apps/details?id=clobber.cube Here are links to the source code for all four: Slider Block Kids Slider Puzzle Custom Slider Puzzle Clobber Cube
Hello. I see you asked this 5 days ago. Sorry for the delay in my response. I did not see your post. These were all created from my own original code and design. I made one additional app by modifying this code - Clobber Cube https://play.google.com/store/apps/details?id=clobber.cube Here are links to the source code for all four: Slider Block Kids Slider Puzzle Custom Slider Puzzle Clobber Cube
S sorex Expert Licensed User Longtime User Dec 17, 2014 #5 didn't really check out the sources yet besides a quick text view to peek at the used libraries. (no gdx which is good for those who are learning about basic gaming) thanks for sharing.
didn't really check out the sources yet besides a quick text view to peek at the used libraries. (no gdx which is good for those who are learning about basic gaming) thanks for sharing.
WAZUMBi Well-Known Member Licensed User Longtime User Dec 18, 2014 #6 For these types of games I don't think gdx is really necessary. There is no collision detection or complex physics going on. On their most basic level they are no more than simple tapping and touch games. I am using AcceleratedSurface for graphics and animations.
For these types of games I don't think gdx is really necessary. There is no collision detection or complex physics going on. On their most basic level they are no more than simple tapping and touch games. I am using AcceleratedSurface for graphics and animations.