Hello,
First of all,
I just started using (testing) Basic4Android a couple days ago,
and i have to say that I'm very impressed, I'm a professional .NET programmer
and B4A is a perfect option for me to develop Android applications in the future.
I will defiantly buy this IDE when i completed the Trial Period, i'm just testing
out at if B4A meets all my requirements but for so far no problems found :sign0060:
And I've found allot of help from others on this forum, when i encountered some
differences between B4A an VB.NET. and now i thought it is my turn to help
out a bit I've ran across a little bug in the Activity/Form Designer,
I wanted to create an ImageView called M1 but i accidentally left the letter
M out and the designer approved it, off course later on back in the code
editor the Compiler didn't accept a Component starting with a numeric name
:sign0161: Stupid typo of me, don't know if this is meant to be this way,
or that you guys want to raise an error event when someone tries to
create a component starting with a numeric name.
Hope my feedback was useful.
I only have one other question, I create allot of project containing allot of
code, so my question is to be safe from the start of B4A; is there a Code
size limit?
Because when testing some Alpha stage code for creating an 32x37 LCD Emulator
i've had one sub with a length of 6475 lines, the compiler raised an error,
... code too large, but when i divided it multiple subs and put the data
in array's later on in the project it wasn't a problem any more.
Off course is one sub of 6475 not really common, but i needed it this
way to test every pixel of my engine. But now is my question is there an
global size limit for the code you can use in B4A?
Thanks in advance,
VenomXNL
First of all,
I just started using (testing) Basic4Android a couple days ago,
and i have to say that I'm very impressed, I'm a professional .NET programmer
and B4A is a perfect option for me to develop Android applications in the future.
I will defiantly buy this IDE when i completed the Trial Period, i'm just testing
out at if B4A meets all my requirements but for so far no problems found :sign0060:
And I've found allot of help from others on this forum, when i encountered some
differences between B4A an VB.NET. and now i thought it is my turn to help
out a bit I've ran across a little bug in the Activity/Form Designer,
I wanted to create an ImageView called M1 but i accidentally left the letter
M out and the designer approved it, off course later on back in the code
editor the Compiler didn't accept a Component starting with a numeric name
:sign0161: Stupid typo of me, don't know if this is meant to be this way,
or that you guys want to raise an error event when someone tries to
create a component starting with a numeric name.
Hope my feedback was useful.
I only have one other question, I create allot of project containing allot of
code, so my question is to be safe from the start of B4A; is there a Code
size limit?
Because when testing some Alpha stage code for creating an 32x37 LCD Emulator
i've had one sub with a length of 6475 lines, the compiler raised an error,
... code too large, but when i divided it multiple subs and put the data
in array's later on in the project it wasn't a problem any more.
Off course is one sub of 6475 not really common, but i needed it this
way to test every pixel of my engine. But now is my question is there an
global size limit for the code you can use in B4A?
Thanks in advance,
VenomXNL