Sprite library

Erel

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Yes, with the help of the Door library.
Main.gamewindow should match the name of your GameWindow object.
obj is an Object object.
B4X:
    obj.New1(False)
    obj.FromLibrary("Main.gamewindow", "_gw", B4PObject(2))
    
    obj.SetProperty("Left", 20)
    obj.SetProperty("Top", 100)
    obj.SetProperty("Height", 50)
    obj.SetProperty("Width", 77)
    obj.SetProperty("Visible","false")
 
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