-(UIImage *)boxblurImage:(UIImage *)image boxSize:(int)boxSize {
//Get CGImage from UIImage
CGImageRef img = image.CGImage;
//setup variables
vImage_Buffer inBuffer, outBuffer;
vImage_Error error;
void *pixelBuffer;
//create vImage_Buffer with data from CGImageRef
//These two lines get get the data from the CGImage
CGDataProviderRef inProvider = CGImageGetDataProvider(img);
CFDataRef inBitmapData = CGDataProviderCopyData(inProvider);
//The next three lines set up the inBuffer object based on the attributes of the CGImage
inBuffer.width = CGImageGetWidth(img);
inBuffer.height = CGImageGetHeight(img);
inBuffer.rowBytes = CGImageGetBytesPerRow(img);
//This sets the pointer to the data for the inBuffer object
inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData);
//create vImage_Buffer for output
//allocate a buffer for the output image and check if it exists in the next three lines
pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));
if(pixelBuffer == NULL)
NSLog(@"No pixelbuffer");
//set up the output buffer object based on the same dimensions as the input image
outBuffer.data = pixelBuffer;
outBuffer.width = CGImageGetWidth(img);
outBuffer.height = CGImageGetHeight(img);
outBuffer.rowBytes = CGImageGetBytesPerRow(img);
//perform convolution - this is the call for our type of data
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
//check for an error in the call to perform the convolution
if (error) {
NSLog(@"error from convolution %ld", error);
}
//create CGImageRef from vImage_Buffer output
//1 - CGBitmapContextCreateImage -
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(outBuffer.data,
outBuffer.width,
outBuffer.height,
8,
outBuffer.rowBytes,
colorSpace,
kCGImageAlphaNoneSkipLast);
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage *returnImage = [UIImage imageWithCGImage:imageRef];
//clean up
CGContextRelease(ctx);
CGColorSpaceRelease(colorSpace);
free(pixelBuffer);
CFRelease(inBitmapData);
CGColorSpaceRelease(colorSpace);
CGImageRelease(imageRef);
return returnImage;
}
- (UIImage *)applyBlurOnImage: (UIImage *)imageToBlur
withRadius: (CGFloat)blurRadius {
CIImage *originalImage = [CIImage imageWithCGImage: imageToBlur.CGImage];
CIFilter *filter = [CIFilter filterWithName: @"CIGaussianBlur"
keysAndValues: kCIInputImageKey, originalImage,
@"inputRadius", @(blurRadius), nil];
CIImage *outputImage = filter.outputImage;
CIContext *context = [CIContext contextWithOptions:nil];
CGImageRef outImage = [context createCGImage: outputImage
fromRect: [outputImage extent]];
return [UIImage imageWithCGImage: outImage];
}
- (UIImage *) convertToGreyscale:(UIImage *)i {
int kRed = 1;
int kGreen = 2;
int kBlue = 4;
int colors = kGreen | kBlue | kRed;
int m_width = i.size.width;
int m_height = i.size.height;
uint32_t *rgbImage = (uint32_t *) malloc(m_width * m_height * sizeof(uint32_t));
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(rgbImage, m_width, m_height, 8, m_width * 4, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipLast);
CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
CGContextSetShouldAntialias(context, NO);
CGContextDrawImage(context, CGRectMake(0, 0, m_width, m_height), [i CGImage]);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// now convert to grayscale
uint8_t *m_imageData = (uint8_t *) malloc(m_width * m_height);
for(int y = 0; y < m_height; y++) {
for(int x = 0; x < m_width; x++) {
uint32_t rgbPixel=rgbImage[y*m_width+x];
uint32_t sum=0,count=0;
if (colors & kRed) {sum += (rgbPixel>>24)&255; count++;}
if (colors & kGreen) {sum += (rgbPixel>>16)&255; count++;}
if (colors & kBlue) {sum += (rgbPixel>>8)&255; count++;}
m_imageData[y*m_width+x]=sum/count;
}
}
free(rgbImage);
// convert from a gray scale image back into a UIImage
uint8_t *result = (uint8_t *) calloc(m_width * m_height *sizeof(uint32_t), 1);
// process the image back to rgb
for(int i = 0; i < m_height * m_width; i++) {
result[i*4]=0;
int val=m_imageData[i];
result[i*4+1]=val;
result[i*4+2]=val;
result[i*4+3]=val;
}
// create a UIImage
colorSpace = CGColorSpaceCreateDeviceRGB();
context = CGBitmapContextCreate(result, m_width, m_height, 8, m_width * sizeof(uint32_t), colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipLast);
CGImageRef image = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage *resultUIImage = [UIImage imageWithCGImage:image];
CGImageRelease(image);
free(m_imageData);
// make sure the data will be released by giving it to an autoreleased NSData
[NSData dataWithBytesNoCopy:result length:m_width * m_height];
return resultUIImage;
}