Hi Sergio,
Take a look at this thread
B4A v3.80 adds support for conditional compilation. From Wikipedia: In computer programming, conditional compilation is compilation implementing methods which allow the compiler to produce differences in the executable produced controlled by parameters that are provided during compilation...
conditional symbols are a very useful way to use a single source code base for multiple results.
There is also a post I made on a similar subject which demonstrates the use of conditional symbols and different build configurations.
Good morning, can someone help me to solve my problem? In B4A I used StartActivity() to link two different App, but in B4i there isn't StartActivity(). What method or instruction should I use to merge the two apps? Thanks a lot Vincenzo
Personally I would have a complete tree for each client. Not all files will appear in each tree as most of the files will appear in the Master Tree and be linked into each project with "Add Existing module",
Assets in the FIles folder do need to appear in each tree.
You can also use
#CustomBuildActions to copy over assets from the master tree to each of the custom trees.
for example to copy over png image files, you could use
#CustomBuildAction: folders ready, %WINDIR%\System32\Robocopy.exe,"..\..\..\master\b4a\files" "..\Files" *.png