For the experienced with libgdx: Cool. I played a bit with libgdx and took a look to examples, etc. As a beginner with it, I'm more interested in "basic" moves like creating a tiled map (with Tiled) and more important: How to display it, how to move, center, scroll (when a very wide map is needed) and so on. Same for using sprites. Most examples are hard to understand for beginners.
+1
Would it be possible to build the tutorial up piecemeal like corwin42's Material Design tutorials.
Each step teaching a building block onto which we can apply the technique to our own apps? A tutorial built this way should hopefully make those that follow it more proficient and self reliant when it comes to making they're own games built from the technique's learnt in the tutorials.
I personally love to learn and would be very interested in finding out more about game design.
I wrote a series of youtube tutorials on building a space invaders game using BlitzBasic a few years back. I introduce elements such as sound and collision detection in each video, is this the sort of structure people would like. As for things like main menus, I will build a menu framework in the first few series, tehn refer back to it when adjusting it for new games. no point showing how to make a "start Game" button every time.
My youtube channel is here: http://www.youtube.com/user/amcadam26?feature=mhee