Workflow questions

Philipp

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Hi,

I think I'm ready to start my first app. I have a finished ui-design but I'm not sure about the best way (for Android-Systems) to go on further.

I thought of starting with the build-in widgets and concentrating on implementing the activitties and ui first, then implementing the functionality and then changing all standard ui-widgets to image-buttons etc.

Is this ok, or should I directly use prototyping images?

This app should be multilingual, do I need to take care of it at the begiining, or is this somehting I can implement later?

I have the Samsung Galaxy Tab gt p1010 so I thought on doing the layout for this device first (portrait-mode) and then when all is finished, derive to the different sizes later on.

Any ideas or tipps you would like to share with me?

Thank you all.
 
So even when I know I will be using imagebuttons, I should stick to the most basic-elements at first?

Would you concentrate on having all activities and ui-elements ready with only dummy implementaion, so I can test the flow an logic of the complete app? Or should I better develop circular, starting with the smallest parts ,adding, implementing them first and then refactoring when the circle grows up to the finished app?

I know, these are very basic questions, but this is my first app and I have no experience with android-development at all. Normally I would use the second method, but I only worked on non-graphical programs until now (besides on tool I did with Gamemaker a few years back :o ).
 
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