My first steps with WebSockets.
I have tried to start developing my "game architecture"
using WebSocket Client Library as basic.
First step, first snag.
My "draft" works using a PC as server and my smartphone as client. It does not work using an emulator. The example WebSocket Client Library works in both cases.
(Note: My draft works using my smartphone, but I don't like it; it remember me the "spaghetti programming". So, I should ask how RunFunctionWithResult works, thinking that I could use it, but I'm hearing: "Please start a new thread for this question."
)
Thank you in advance
I have tried to start developing my "game architecture"
First step, first snag.
My "draft" works using a PC as server and my smartphone as client. It does not work using an emulator. The example WebSocket Client Library works in both cases.
(Note: My draft works using my smartphone, but I don't like it; it remember me the "spaghetti programming". So, I should ask how RunFunctionWithResult works, thinking that I could use it, but I'm hearing: "Please start a new thread for this question."
Thank you in advance