Share My Creation FIREWORKS

Beja

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Nice and very realistic Bene.. thanks for sharing.
 

wonder

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It's so pretty!!! Really, really nice!!! :)
 

Beja

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Hi Bene,
Sorry but I only see a black screen. It said Completed Successfully.. No logs. pls see attached screenshot.
fireworks3.jpg
 

BeneBarros

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Hi Bene,
Sorry but I only see a black screen. It said Completed Successfully.. No logs. pls see attached screenshot. View attachment 51201
Change the screen size.
#MainFormWidth: 600
#MainFormHeight: 900
for
#MainFormWidth: 600
#MainFormHeight: 700

There is a button in the Y position 850

(Main) Change line 23 to
MainForm.RootPane.AddNode (bt, 10, 10, 90, 30)
 
Last edited:

Beja

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Wonderful.. thanks Bene for sharing this.
How can I make the stop button enabled all time.. it's stopped the app once then when played again couldn't stop.

FirWorks.png
 

BeneBarros

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Wonderful.. thanks Bene for sharing this.
How can I make the stop button enabled all time.. it's stopped the app once then when played again couldn't stop.

View attachment 51243

Add just after line 40
B4X:
front (bt)

'Add sub

Private Sub front(f As Object)
    Dim jmf As JavaObject = f
    jmf.RunMethod("toFront", Null) 
End Sub
 

Attachments

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  • FireW02.zip
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Last edited:

Informatix

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I did a quick port of this example to SimpleGameEngine. There's still room for improvements (e.g. createRocket should not use a Canvas, Rocket should not use an ImageView, a light effect could be added when the rocket explodes...) Maybe later, if I have some time.
EDIT: I removed the canvas and the imageviews in the updated version.
 

Attachments

  • Fireworks_upd.zip
    282.2 KB · Views: 366
Last edited:

BeneBarros

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I did a quick port of this example to SimpleGameEngine. There's still room for improvements (e.g. createRocket should not use a Canvas, Rocket should not use an ImageView, a light effect could be added when the rocket explodes...) Maybe later, if I have some time.
Any improvement will be welcomed ..
I thank you.
 
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