I'm at a loss here. I need to dynamically draw text with Canvas.DrawText, and while it works the first time around, when the text is changed it overlaps.
I've tried:
	
	
	
		
		
		
			
		
		
	
	
		
	
	
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
My end goal for drawing text is so that I can stretch it out, and modify it. using simply a label does not allow me to achieve this.
			
			I've tried:
- Canvas.ClearRect()
 - Canvas.DrawRect() - with fx.Colors.Transparent
 - Setting views invisible and visible again
 - Adding and removing canvas from pane.
 
	
			
				Code in question::
			
		
		
		cnv.DrawText(New, cnv.Width/2, cnv.Height, fx.LoadFont(File.DirAssets, "ITC_Souvenir_LT_Light.ttf", 48), fx.Colors.Black, "CENTER")
	My end goal for drawing text is so that I can stretch it out, and modify it. using simply a label does not allow me to achieve this.