Oct 29, 2018 Replies: 1 iSD_RollMenu Author: Star-Dust Version: 0.01 RollOutMenu Events: Click (ID As String) Fields: IsOpen As BOOL SpaceFromTop As Int TimeAnimation As Int Functions: AddImageButton (Bitmap As B4IBitmap*, ID As NSString*) As NSString* Class_Globals As NSString* Close (Animation As BOOL) GetPanel As B4IPanelWrapper* If you want Add into Panel USE After Initialize Initialize (ba As B4I*, EventaName As NSString*, Me_CallBack As NSObject*, RootPanel As B4IPanelWrapper*, LeftStick As BOOL, HightWidh As Int) As NSString* Initializes the object. You can add parameters to this method if needed. RollOut.Initialize("Roll",Me,Activity,True,60dip) IsInitialized As BOOL Verifica se l'oggetto sia stato inizializzato. Open (Animation As BOOL) TurnOutMenu Events: Click (ID As String) Fields: IsOpen As BOOL SpaceFromTop As Int TimeAnimation As Int Functions: AddImageButton (Bitmap As B4IBitmap*, ID As NSString*) As NSString* Class_Globals As NSString* Close (Animation As BOOL) GetPanel As B4IPanelWrapper* Initialize (ba As B4I*, EventaName As NSString*, Me_CallBack As NSObject*, RootPanel As B4IPanelWrapper*, LeftStick As BOOL, HightWidh As Int) As NSString* Initializes the object. You can add parameters to this method if needed. RollOut.Initialize("Roll",Me,Activity,True,60dip) IsInitialized As BOOL Verifica se l'oggetto sia stato inizializzato. Open (Animation As BOOL) Attachments ISD_RollMenu-Lib_0.01.zip ISD_RollMenu-Lib_0.01.zip 226.2 KB · Views: 33 Last edited: Dec 12, 2025 Click to expand...
iSD_RollMenu Author: Star-Dust Version: 0.01 RollOutMenu Events: Click (ID As String) Fields: IsOpen As BOOL SpaceFromTop As Int TimeAnimation As Int Functions: AddImageButton (Bitmap As B4IBitmap*, ID As NSString*) As NSString* Class_Globals As NSString* Close (Animation As BOOL) GetPanel As B4IPanelWrapper* If you want Add into Panel USE After Initialize Initialize (ba As B4I*, EventaName As NSString*, Me_CallBack As NSObject*, RootPanel As B4IPanelWrapper*, LeftStick As BOOL, HightWidh As Int) As NSString* Initializes the object. You can add parameters to this method if needed. RollOut.Initialize("Roll",Me,Activity,True,60dip) IsInitialized As BOOL Verifica se l'oggetto sia stato inizializzato. Open (Animation As BOOL) TurnOutMenu Events: Click (ID As String) Fields: IsOpen As BOOL SpaceFromTop As Int TimeAnimation As Int Functions: AddImageButton (Bitmap As B4IBitmap*, ID As NSString*) As NSString* Class_Globals As NSString* Close (Animation As BOOL) GetPanel As B4IPanelWrapper* Initialize (ba As B4I*, EventaName As NSString*, Me_CallBack As NSObject*, RootPanel As B4IPanelWrapper*, LeftStick As BOOL, HightWidh As Int) As NSString* Initializes the object. You can add parameters to this method if needed. RollOut.Initialize("Roll",Me,Activity,True,60dip) IsInitialized As BOOL Verifica se l'oggetto sia stato inizializzato. Open (Animation As BOOL)
Star-Dust Expert Licensed User Longtime User Dec 12, 2025 #2 RollMenu Example Attachments Sample1.zip Sample1.zip 124.4 KB · Views: 2