Admob guidelines

Alexander Stolte

Expert
Licensed User
Longtime User
As I understand it, you should warn the user before an interstitial should be displayed.
This is to prevent the user from clicking on it. :rolleyes:
Or this means that the ad is showing on a area where the user is interacting.

And then he clicks on it because a button was there before
 

sorex

Expert
Licensed User
Longtime User
the reason could be not preloading the interstitial which causes a few seconds delay before it appears while someone might be already clicking again.
 

sorex

Expert
Licensed User
Longtime User
well, I don't know how it currently works in that game.

do you load and immediatly show when the ad has been received?

that's bad. you should call the loading in advance so that one sits waiting to be displayed then the delay is near non existing.
 

sorex

Expert
Licensed User
Longtime User
you should call the loadAd at some point like starting a new level.

rename the AdView1_ReceiveAd to showInterstitial and call it when you display a gameover or level completed screen.

like it is now you start loading an ad when you actually want to display one and that causes the delays since it still need to fetch one.
you don't have any control on when that ad will show up and that's why they (Google) nag about it.
 
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