I had this idea in mind since time ago, but it was always left it for "when I have time in the future", as it was not a matter of a couple of hours. Even had a written list of "apps that could be done" if there existed a lib that allowed for it... (and get many downloads, yes, yesand get rich...)
Last week I saw a great thread from @Star-Dust, involving related concepts, and also some comments from @LucaMs claiming for its possible use with Android views....so it definitely woke up again that sleeping "TO-DO".
The idea was as simple as to figure out and reverse the equations involved in the 2D/pseudo3D operations on android Views, so that they can be represented as a part of a 3D world with our own matrix system.
About the uses....well, if a complete and consistent system can be made, there are a few, if we take into account that most kinds of Views could be placed there.
This is just a preliminary (yet promising) result. Many things are to be tuned and generalised for all kind of 3D operations yet... If I ever get something consistent I'll try to make a game based on it.
@JordiCP you are always the best, now have you given confirmation .. at this point I stop my project, yours is extraordinaryI had this idea in mind since time ago, but it was always left it for "when I have time in the future", as it was not a matter of a couple of hours. Even had a written list of "apps that could be done" if there existed a lib that allowed for it... (and get many downloads, yes, yesand get rich...)
Last week I saw a great thread from @Star-Dust, involving related concepts, and also some comments from @LucaMs claiming for its possible use with Android views....so it definitely woke up again that sleeping "TO-DO".
The idea was as simple as to figure out and reverse the equations involved in the 2D/pseudo3D operations on android Views, so that they can be represented as a part of a 3D world with our own matrix system.
About the uses....well, if a complete and consistent system can be made, there are a few, if we take into account that most kinds of Views could be placed there.
This is just a preliminary (yet promising) result. Many things are to be tuned and generalised for all kind of 3D operations yet... If I ever get something consistent I'll try to make a game based on it.
Collaborate... and then post your source codes. at this point I stop my project, yours is extraordinary
because you're already rich? this could be the only reason for not wanting to become richBut I did not want to make an app to get rich
with this you certainly would not become rich:Rubik's cube
How did you do that?
I used B4A and JavaObject for the Android Views (rotations, scaling, cameradistance,....)Did you do it in Java?
I imagined a street of views, each one replying a small sample, and the user being able to walk into themAs for use cases... I can imagine a "minority report" type of UI, or even a "TRON" world virual city...
So we are working on different fronts, I have not used native API or Java.I used B4A and JavaObject for the Android Views (rotations, scaling, cameradistance,....)
The "magic" (if any) is to figure out which basic operations to perform on the views so that they "fit" on each side of the rotating cubes
I imagined a street of views, each one replying a small sample, and the user being able to walk into them
If I recall correctly, that is Amiga! Wonderful computer....#10 it remember me at a old vision:
View attachment 68605
Very Impressive Jordi ..
I thought something similar, but I think it is difficult to make it with perspective (unless you make an hexagonal or N-sided prism, or no perspective at allMy old idea (puzzle 3D).
But I thought of a fake 3D, with "cubes" rotatable only on one axis and with N faces, not only 4, variable according to the level of difficulty.
I just thought to 3 faces, one frontal and two lateral. You could even use 200 images, as if it were a polyhedron with 200 faces.Thanks. Just fine-tuned some previous results and added cropped subbitmaps to the views, but the result is indeed much better
I thought something similar, but I think it is difficult to make it with perspective (unless you make an hexagonal or N-sided prism, or no perspective at all). I've been looking in the store and most of the 3D puzzles are rubik-Cubes
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