Moved to the questions forum. Note that the Animation library includes two "rotate" methods:
InitializeRotate - the pivot is set to the top left corner.
InitializeRotateCenter - the pivot is set to the center.
I know. It's clearly explained in the libraries documentation.
I'm asking, whether possible, to update the animation library by
adding the possibility to use the pivot.
I'm referring to the third constructor of the RotateAnimation class:
RotateAnimation(float fromDegrees, float toDegrees, float pivotX, float pivotY).
By using this constructor instead of RotateAnimation(float fromDegrees, float toDegrees),
if needed to point to the left top corner, one can set PivotX and PivotY to zero.