Hello
I am trying to create an animated live wallpaper using the Libgdx library. I found an example of how to animate a simple animation using a texture atlas written in java but I can't seem to properly translate it to B4A:
http://www.gamefromscratch.com/post/2013/12/09/LibGDX-Tutorial-3B-Simple-Animation.aspx
I do realize that this java tutorial starts by stating that this not the ideal method for creating an animation. I tried using lganimation (modifying the animation "caveman" example), but I can't pack my animation in one 2,048 x 2,048 sheet... if I pack my animation in a larger sheet, the animation works on the emulator but not on my phone or tablet. That is why I am trying to use an atlas with multiple sheets instead.
Please feel free to make any other suggestions on how to animate multiple images efficiently for a live wallpaper using Libgdx or any other library, I am very new to B4A and would appreciate any kind of help.
Thanks!
I am trying to create an animated live wallpaper using the Libgdx library. I found an example of how to animate a simple animation using a texture atlas written in java but I can't seem to properly translate it to B4A:
http://www.gamefromscratch.com/post/2013/12/09/LibGDX-Tutorial-3B-Simple-Animation.aspx
I do realize that this java tutorial starts by stating that this not the ideal method for creating an animation. I tried using lganimation (modifying the animation "caveman" example), but I can't pack my animation in one 2,048 x 2,048 sheet... if I pack my animation in a larger sheet, the animation works on the emulator but not on my phone or tablet. That is why I am trying to use an atlas with multiple sheets instead.
Please feel free to make any other suggestions on how to animate multiple images efficiently for a live wallpaper using Libgdx or any other library, I am very new to B4A and would appreciate any kind of help.
Thanks!