Douglas, it looks like you have the covered many of those Unity tutorials to make a game, no question about that.
I dunno your background but I can tell you that I'm allready 45 years old, took exam as a system developer in .NET C sharp last year
and I'm living in Gothenburg, Sweden. I gained some fame on the Commodore 64 demoscene between 1987-1992 when I learned ASM
and was part of some groups, where one became pretty famous namely Wrath designs. My nickname was Blaster which I later left behind.
My strengh is mainly C sharp and the NET platform and I'm familiar with Visual basic since many years, C++, C++/CLI, (some Native Java,
HTML/CSS/PHP and I've developed apps for B4A for two years. A few month with Unity3D. I made a prototype of the first game Ballworld.
I will rewrite it after I have covered some more of the tutorials. My strengh is the long experiece from the demo/software world and I
have spent more than 10 years only composing music. Mainly piano/guitar/modern baroque/orchestral pieces and music for computer games
in a demo/retrostyle fashion. I have a pretty good homestudio. I'm an expert at Photoshop. I have contacts who are legends from the 80's C64
demoscene/gaming industry. I want to use my long experience and talent to produce games but I don't believe in a man success when it comes
to games, because many work in teams these days and I think I can be a good coordinator while contributing in just about any/every area of
the development process. I believe that success makes way to success when people are humble enough to be helpful/loyal/friendly/ambitious
and willing to spend time 'in the creative process' which is the key to open opportunities further along the way. I believe in Steve Jobs saying that
'everything you see was invented by people not smarter than yourself', but I'd like to see it another way 'A community of people just as good as
yourself can create great things together' so I believe people want to help eachother when they realize they can benefit from it themselves, which
is a great thing. This works out when we share the same interest and are willing to work towards the same goal to achieve something. My vision
wth Duologic Software is that one section should write innovative software solutions for companies, and another section should develope games.
Unlike most other software companies who aim to push the technology forward I want to look back at what's allready been made with focus on
the revolutionary Commodore 64 and the highlights from that era, which I believe was the greatest home computer system ever created. With all
respect to Steve Jobs deeds and effort to make the Apple II successful, anyone can understand that he faced a difficult time when the C64 was
introduced back in I think 1983. So my vision is that Duologic Software should become just as famous as UBIsoft, DICE, Starbreeze studios and
all the others, and everybody should know that Duologic should stay loyal to the Commodore 64/Amiga cult which means there might be music composed
by legends like Rob Hubbard, Matt gray, David Wihttaker, Jeroen Tel or Martin Galway in our games. Thanks to the contacts I have this might be possible.
If the published titles becomes famous and final versions of the games planned to be sold for profit everyone who worked on the title will have their share.
The most important thing is that you are interested to see such games come alive and playable then we can make it happen with some planning.
It's a great chance for anyone interested in retro gaming with some skills in Unity3D eventually Unreal engine 4 to be part of the start of a new gaming company.
For example the fonts used in the game will be real C64 demo fonts. I have Cupid as a contact which made fonts that were used by most democoders at
the scene back in the days and I don't know about you but I'd like to see a C64 influenced game with music by Rob Hubbard or something. That's why
I came up with this idea in the first place. Ballworld will be easy to start with and it's a mix between Marble madness, Spindizzy and Gyroscope if someone
remembers those!!

If you imagine it with reflection, a C64 stylish ingame tune, C64 fonts, well then you get close to what I want to achieve.
I can do much but not all, so that's why I want some people to help me. First thing is to plan the project and network to get in touch with people who
are interested to work on it, the next step will be to put together the games concept design in the editor, then have people add stuff to the assets like
graphics in form of 3D models, textures and stuff then the fun part begins to design the levels. Each developer will then have total freedom to build their
own levels based on the basic layout within the boundaries to what the game should look like and behave. More advanced titles will be produced but
Ballworld is the first. I will have more time to set myself into Unity myself this coming X-mas break, so we will have time to plan the game until then.
Please send some source code examples in Unity3D to my email. Also if someone is good with 3D modelling and texturing it will be great, since such
models can be used also for rendering of 2D objects. Also if someone is great with drawing for concept art for use in title screen, game over screens etc
is welcome. There should also be cutscenes so Unity Cinemaware might be a good choice here. Perhaps someone can focus on only that I'll be on the lookout.
My visions about these games can easily make this text grow much longer, but I've got most stuff covered in this post. It will hopefully be keept by Erel
since it can inspire people in the forum and since I'm a fan of B4X myself, it might be a huge promotion boost for Anywhere software if our games becomes
popular. I want to believe that many followers of the excellent B4X development tools have roots from the 80's-90's gaming revolution and would like to see
such influenced games produced today. I can see myself playing our own games in five years ahead on a large wall TV and huge speakers at each side.
You can see your own name scroll among the games beta tester if you want, so drop me a line and I'll add you to the list of future beta testers. It's free for
all B4X users of this community. I will update my webpage at duologic.se this coming weekend so you can read about it by then. 2017 looks busy but -darn fun

Douglas, you are warmy welcome to join our development team. We will have a great new year. Email me during the week and we stay in touch. Awesome.
Best regards,
Roger
CEO/Lead programmer
Duologic Software
www.duologic.se
