B4A Class [B4X] [XUI] AS Ripple View

Alexander Stolte

Well-Known Member
Licensed User
First, i spend a lot of time in creating views, some views i need by my self, but some views not and to create a high quality view cost a lot of time. If you want to support me, then you can do it here by Paypal. :)

This is the First Version, if you have bugs, then ask in the comments.

Thanks to @Erel for his Simple Halo Animation.

AS Ripple View 2 B4A.gif AS Ripple View 1 B4A.gif

Features
  • Add View per code
  • Change Color at runtime
  • Modify the durations
  • start and stop
test

Author: Alexander Stolte
Version: 1.0

  • ASRippleView
    • Functions:
      • AddView (base As Object, duration As Int, fade_duration As Int, ripple_color As Int) As String
        Adds the View per code to the Parent (base)
      • Apply As String
        Applys the changes on the View for example: change color
      • Class_Globals As String
      • CreateHaloEffectHelper (Parent As B4XView, x As Int, y As Int, radius As Int)
      • DesignerCreateView (Base As Object, Lbl As Label, Props As Map) As String
        Base type must be Object
      • getDuration As Int
      • getFadeDuration As Int
      • getIsRunning As Boolean
        Checks the state of the animation
      • getRippleColor As Int
      • Initialize (Callback As Object, EventName As String) As String
      • IsInitialized As Boolean
        Tests whether the object has been initialized.
      • setDuration (duration As Int) As String
      • setFadeDuration (duration As Int) As String
      • setRippleColor (color As Int) As String
      • Start As String
        Starts the animation
      • Stop As String
        Stops the Animation
    • Properties:
      • Duration As Int
      • FadeDuration As Int
      • IsRunning As Boolean [read only]
        Checks the state of the animation
      • RippleColor As Int

If you like my work, then spend me a coffe or two :)
 

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