The examples I've seen using B4XBitmap assume that you are loading a bitmap from a file, however that's not always the case.
In B4a you have InitializeMutable but that's not available in B4XBitmap.
What's the most efficient code that will create a new in memory bitmap I can draw on that will work in all environments?
In B4a you have InitializeMutable but that's not available in B4XBitmap.
What's the most efficient code that will create a new in memory bitmap I can draw on that will work in all environments?